Thursday, October 30, 2008

Registration Details

Here are the details of the competition:



it is a 5v5 draft match; for rules please read the first post.



Date: 3-4 December 2008, Wednesday and Thursday



Time: 11a.m. onwards



Venue: Headquarters @ Chinatown



Registration Fee: $35 per team



Prizes: $300 CASH and MORE!!



For online registration, please email your:

Team Name

Full Names of Team Members

NRIC/FIN numbers

Contact numbers

Email addresses



to holyelvenlegion@hotmail.com. you will receive an sms within a day, which will instruct you on how to make payment virtually.



Also, you can visit ANY Headquarters Branch to make your registration there. Registration fee will be collected on the spot.



For the prizes, the top prize is confirmed - a cash prize of $300. ALSO, there will be more prizes along the way, as we are still sourcing for sponsors.



*Important Notice: this event will only commence and work out if we have enough participants. if we do not have enough participants, we will have to reduce the prize money. we do not wish to cancel the entire event. this is the first time i'm hosting an open, public event, and you are the ones who can make this possible for all of us. so let's make this a great hit by inviting all our friends in this playoff! apart from joining as a single team, why not challenge another team to join for a friendly spar? =)



*For single players who do not have a team, please feel free to email me as well; it would be my greatest pleasure to help you form a team, and see if things can work out for you. After all, it's all about making new friends, and discovering our future along this course. i will contact you personally as soon as possible regarding this.

Do You Dare to Dream?

hey guys,

i'm sure you've been really anticipating for this event for quite some time already. i apologise for the postponement of the competition during the June holidays; it was just too rushed for all of us, both organisers and contestants alike.

but this time, i believe it is gonna happen, with great confidence. however every event will never come to a resounding success if the participant - you, is not part of it.

the aim of this competition is pretty much simple - a stepping stone to greater heights. all i want to do is to create opportunities for each and everyone of us, friend or stranger, young or old, male or female, to reach out for your dreams to be a renowned DotA team, one step at a time.

it all began when i was in Secondary 3, where i took a step out to create the 1st in-house challenge within my school. we had a great time together, exciting matches with friends and learning many new things back at that time.

as time passed by over the years, my friends have steadily risen to become pretty much adept DotA-ers. haha there's just too many for me to mention, from the various junior colleges to Singapore Polytechnic, and to watch them battle it out in the various competitions held in their own schools.

Not only have skills been honed greatly, friendships and teamwork have been forged too. of course it is not only created through victory; the defeats which seem innumerable taught so much and brought the team closer together.

yes, one man can make a difference. when 5 come together to make the differing cut, they reign with the Power of One.

Do you dare to dream?

Monday, October 27, 2008

Rules For "Power Of One"

To all teams competing in the "Power Of One" DotA competition,

Here are the rules for the competition:

Coin Toss

- Winner: Selects Sentinel / Scourge OR First hero during draft
- Loser: Selects the first hero during hero taking out

Heroes Draft

- Both teams are allowed to take out up to 4 heroes each from the pool of heroes before the drafting starts. This will work on a 1-1-1-1-1-1 basis. Teams can choose to stop taking out heroes before the maximum 4 heroes limit and their turn to take out heroes will be void.

- Drafting will be done in 1-2-2-2-2-1 format:

1) Team one will pick 1 hero
2) Team two will pick 2 heroes
3) Team one will pick 2 heroies
4) Team two will pick 2 heroes
5) Team one will pick 2 heroes
6) Team two will pick 1 hero

- Teams are given 45 seconds per hero to make a choice from the pool of heroes for both drafting and taking out. Marshals will keep the timing. Any team that fails to choose a hero within the 45 seconds will be given 1 warning. Accumulation of 3 warnings per match (inclusive of those outlined in PART B of the rules) will result in team disqualification

Important Rules

- Team that plays the sentinel will host the game

- Team members are not allowed to change seats once the DOTA map has started to load

- At the end of the match competitors must maintain the final screenshots and receive the confirmation from the marshal.

- At the end of the game the replay has to be saved and named as “POWER_DOTA_TEAM1vsTEAM2 by the winning team. Failure to do so will cause the match to be void and no winner will be declared for that match.

Backdooring

- Backdooring is allowed.

- Some of such actions have since been restricted in the recent versions of the DOTA to support this rule

Sharing of Items:

- Sharing of items is allowed as long as the game permits

Item Pooling:

- Item pooling of any sort is not allowed. This means that items bought with a competitor’s own money cannot at any time be carried by any of this teammates.

- Items bought with the competitor’s own money can only be carried or sold by him

- This rule applies to competitors on the same team. Competitors can pick up items dropped by their opponents

Control Sharing

- Control Sharing is allowed

Abuse & Exploitation

- Trees Trapping: intentionally trapping enemies in trees is not allowed

- Pause Abuse: From the point after hero selection process is completed, pausing without any valid reason is disallowed.

- Creep Blocking: Creep blocking (such as using Chen’s creeps to block the entrance to the base disallowing creeps from moving down the lane completely) is not allowed. Creep slowing is allowed (such as moving in front of the creeps in zigzag manner to slow their progress or using fissure) is allowed.

- Bug Exploitation: Exploitation of any known or newly discovered bug during the match will result in an immediate disqualification of the team. Excuses will not be entertained. Not knowing the bug is not an excuse, competitors are expected to know the current bugs

Definition of Bugs

- Anything abnormal which will give a competitor / team an unfair advantage

- Anything which will cause interruption / fatal error to the game

Penalties

- Warning: After a warning was given the game goes on. If there warnings are accumulated by the team during the match the team will be disqualified from the tournament

- Game Loss: Game loss given to a team means that the team will automatically lose the game irrelevantly of the actual match result if such took place

- Disqualifications: A team disqualification will lead to the team being ejected from the tournament. They will not be allowed to take part in the current event

Game Saves

- First save will be at either:

1) 15 minutes into the game

2) First blood

- Second save onwards will be every 15 minutes of the game

- Marshal / Chief Marshal has the right to request for additional game save at any moment during the tournament

Save Game Validity

- A saved game is outdated if since the save game the following has occurred:

1) A tower / barrack has been destroyed

2) A total of 12 or more kills occurred (Aegis charges lost count as kills)

3) The net total kills changed by 4 or more (Aegis charges lost count as kills)
§ The net total is the difference in kill score between both teams

- Examples:

1) An 11-4 score at the save leave a net total difference of 7. A 11-8 score at the drop leaves a net total of 3. The net total changed from 7 to 3, the save game is outdated

2) A 20-16 score at the save leaves a net total of 4, a 26-22 score at the drop leaves a net total of 4, however, 12 kills have occurred since the save, as such the save is outdated

3) A 5-3 score at the save leaves a net total of 2. A 12-7 score at the drop leaves a net total of 5. No towers / barracks have been destroyed. The net total went from 2 to 4, 11 kills occurred, as such the save is valid

Intentional Disconnections

- Any competitor found to have intentionally disconnected from the game will give that competitor’s team a loss for that match

Unintentional Disconnections / System Crashes

- If any competitors are disconnected within 15 minutes after the game start the game will be restarted

- If any competitors are disconnected 15 minutes after the game start:

§ If there is a valid save, the game will be reloaded
§ If the last save is outdated the game will continue

Fatal Error / Game Crash (all / multiple competitors)

- Any game crash before the 80 minute mark will be reloaded

- Any game crash after the 80 minute mark will not continue and a decision will be made by the Marshal / Chief Marshal based on the replay of that match.